﻿using System;
using System.Collections.Generic;
using System.Windows;

namespace GameEngine.Clients.Silverlight.View
{
    using PureMVC.Interfaces;
    using PureMVC.Patterns;

    public class FrameworkElementMediator : Mediator
    {
        public FrameworkElementMediator(String name, FrameworkElement viewComponent)
            : base(name, viewComponent)
        {
        }

        public new FrameworkElement ViewComponent
        {
            get { return base.ViewComponent as FrameworkElement; }
        }

        #region IMediator Members

        /// <summary>
        /// List the <c>INotification</c> names this <c>Mediator</c> is interested in being notified of
        /// </summary>
        /// <returns>The list of <c>INotification</c> names </returns>
        override public IList<string> ListNotificationInterests()
        {
            return new List<string>();
        }

        /// <summary>
        /// Handle <c>INotification</c>s
        /// </summary>
        /// <param name="notification">The <c>INotification</c> instance to handle</param>
        /// <remarks>
        ///     <para>
        ///        Typically this will be handled in a switch statement, with one 'case' entry per <c>INotification</c> the <c>Mediator</c> is interested in. 
        ///     </para>
        /// </remarks>
        override public void HandleNotification(INotification notification)
        {
        }

        /// <summary>
        /// Called by the View when the Mediator is registered
        /// </summary>
        override public void OnRegister()
        {
        }

        /// <summary>
        /// Called by the View when the Mediator is removed
        /// </summary>
        override public void OnRemove()
        {
        }

        #endregion

    }
}
